ViroReact 2.57.0: On-Device Object Detection and Expo 56 Support
ViroReact 2.57.0 gives your AR app something it could not do before: recognise objects in the camera feed, on the device, with no cloud round trip.
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ViroReact 2.57.0 gives your AR app something it could not do before: recognise objects in the camera feed, on the device, with no cloud round trip.
AI coding agents have changed how we build. The catch is that an agent only knows what it was trained on, and a fast-moving library like ViroReact moves faster than any training cut-off.
Building an XR scene usually starts with a blank canvas and a long list of small decisions.
Over the last few releases ViroReact grew to cover the whole XR spectrum, from mobile AR to VR on Meta Quest. 2.56.0 is about what you do once you get there.
ReactVision Studio lets you build XR scenes visually, in your browser.
Can you build an immersive VR app with React Native? As of ViroReact 2.55.0, yes, and you can do it from the same codebase that already powers your AR experiences.
ViroReact 2.55.0 is out today. This is a big release for us. With 2.55.0, ViroReact is truly cross-platform.
Studio’s April update is here, and it is a big one. We are bringing three of ViroReact’s most powerful capabilities directly into the Editor: physics, shaders, and animations.
ViroReact 2.54.0 is here, and it is one of our most exciting updates yet.
With the launch of the ReactVision Platform, ViroReact developers now have access to our own Cloud Anchors and Geospatial Anchors services, fully integrated into ViroReact 2.53.0.
Since launching Studio’s Editor public alpha and the Platform public beta, we have been shipping updates every single day.
The ViroReact Expo Starter Kit has been updated to version 2.53.1, and it comes with two brand new demo scenes that showcase some of the most recent capabilities in ViroReact: custom shader modifiers and geospatial anchors.
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