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Roblox AI in Blender: How We Built the Roblox Backrooms with 3D-Agent and Claude Opus 5.5

I'm not a Roblox dev. I've never modeled a Backrooms level by hand, and I've never rigged a Roblox character without watching three tutorials first. But over the last few weeks we made a whole Roblox Backrooms series, four episodes, and nobody on our team pushed a single vertex.

By GLDev.to AI
Roblox AI in Blender: How We Built the Roblox Backrooms with 3D-Agent and Claude Opus 5.5

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Originally published by Dev.to AI on Sep 30, 2026.

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