Know a great AI tool or AI news source? Submit it to AiByts
PC Gaming5 min read

Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth

The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.

By Zak KillianTom's Hardware AI
Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth

Read the full story

Originally published by Tom's Hardware AI on Sep 28, 2026.

Read on Tom's Hardware AI(opens in a new tab)

Comments

Sign in to join the discussion.

No comments yet — be the first to share your thoughts.