PC Gaming5 min read
Steam adds low-latency Pyrowave codec to Remote Play — new codec offers better game streaming on local networks but costs '5-10 times' more bandwidth
The Pyrowave codec was specifically created for the purpose of game streaming, taking advantage of the large bandwidth and powerful compute available on home networks.
By Zak KillianTom's Hardware AI

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Originally published by Tom's Hardware AI on Sep 28, 2026.
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