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6 stories

Stories

  • Reverse Engineering Comanche Terrain Maps

    This article explains the process of reverse engineering the terrain map files from Comanche: Maximum Overkill, developed and published by NovaLogic for MS-DOS in 1992.

    Lobsters18 min read
  • [Boost]

    Roblox AI in Blender: How We Built the Roblox Backrooms with 3D-Agent and Claude Opus 5.5 GL GL GL Follow Sep 30 Roblox AI in Blender: How We Built the Roblox Backrooms with 3D-Agent and Claude Opus 5.5 #roblox #blender #ai #3dagent 5 reactions Add Comment 3 min read

    Dev.to AI1 min read
  • What to do when users use your AI for sex stuff

    I built a role-play game with LLMs and expected werewolves on spaceships and in abandoned castles. Some players had a different idea. What happened I have a little Werewolf text game with LLMs. With a caveat - there is a role-play.

    Dev.to AI11 min read

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