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Rust

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  • Rust's derive often implies inline

    In Rust, one of the most common ways to implement core traits (like Debug, Display, and Clone) is to #[derive(...)] them, e.g.:

    Lobsters3 min read
  • Upstream Rust maintenance report

    As noted in my previous report, I am currently working on the open source Rust toolchain as a Sovereign Tech Fellow. Every two months, I’m putting out a report of my open source work done in that period. This is the second installment of this series.

    Lobsters41 min read
  • Announcing Rust 1.99.0

    Empowering everyone to build reliable and efficient software.

    Lobsters3 min read
  • Rust to WGSL transpiler `wgsl-rs` released

    Wow! So much work went into this beta release. It's been the most organized project I've ever attempted, and I think that shows in the beta project board.

    Lobsters4 min read
  • Finding Bugs

    Are generative (randomized) tests significantly more effective than example-based unit-tests at discovering bugs? There's an interesting discussion about this on lobste.rs. One argument in favor of unit tests is, paraphrasing

    Lobsters11 min read
  • Encrypting Wealthfolio: Keys, Backups, and Recovery

    What it takes to encrypt a local SQLite database without making it harder to own your data. The keys, backups, temporary files, and recovery work behind a simple setting.

    Wealthfolio Blog7 min read
  • Deser: Rethinking Rust Serialization

    Serde is an amazing serialization library for Rust and it has been a huge reason why I felt productive with it for years. However already while at Sentry I got quite frustrated with some of the limitations with it but actually replacing Serde is tricky because of the might that it has in the…

    Lobsters14 min read
  • Pining for Arc Downcasting in Rust

    In the course of writing my build driver, I came across a bit of an unusual problem, for which I made a bit of an usual solution. I think...

    Lobsters12 min read

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